When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. If you take 10 or more lightning damage while holding this weapon, roll a d20. Once the arrow impacts something, it implodes and leaves nothing behind. On a hit, a card deals an extra 1d6 damage to the target of a type depending on its suit. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. When you cast one of the spells above using the blade, the blade maintains concentration for you. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. The aura lasts for 2 rounds per charge expended. Destructive Thunder: Chose a location within 150 ft. When you use this effect you can no longer benefit from the vision benefits, can no longer cast any spells from Lux, and it deals regular piercing damage rather than radiant as Lux dims and loses its radiance. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. Venom has a +2 modifier to attack and damage rolls. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. You have a +1 bonus to attack and damage rolls made with each of these bullets. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. The seed rapidly grows into a mature tree over the course of a week. Repeat the saving throw at the end of each turn, ending the frenzy on a success. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. Oathbound. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. A white robe was made for good, gray for neutral, and black for evil. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. A matching set of bracers and a collar. The creature who initially threw the bola can disarm it without making the check. Additionally you know the Druid Craft and the Decompose cantrip. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. Our own experiences creating magic items points to wondrous items as the most abundant category by far. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. A magic item's description gives the item's name, its category, its rarity, and its magical properties. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. His blade, known simply as Ice was lost in the events of the cataclysm. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). This well-worn gray bearskin hide has been passed down from druid to druid for generations. Once a dart from the Bleeding Bouquet has injected its poison in the target it wilts and becomes a typical +1 dart. When dropped in water this weapon floats to the surface, refusing to sink. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. Weapon (greatclub), very rare (requires attunement). The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. This invisibility ends if the creature makes an attack or casts a spell. The pitch black arrowhead seems to drain the light from around it. A Bleeding Bouquet typically consist of a collection of 6 darts. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. This weapon has a +3 modifier to attack and damage rolls. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. On a 20, the staff regains 1d4 charges. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Creatures that succeed on the saving throw take half damage and are not pushed. This weapon deals necrotic damage instead of slashing. Find out what you can do. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. Notify administrators if there is objectionable content in this page. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. This small pepper shaped bottle contains 1 serving of a spicy sauce. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). Wondrous Item, very rare (requires attunement). As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. Spells. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. Magic Weapon (scimitar), very rare (requires attunement). As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. Once you complete the quest, you become attuned to Oathkeeper. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. The charges must be consumed before the attack is declared. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. To whom it may concern, fondest greetings! Armor (padded), very rare (requires attunement). A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. close menu Language. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. Yet, the Orb of Cold never melts. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. This time we look at 5e magic items. Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. The scroll then vanishes in a plume of vapor, and it destroyed. Weapon (Club), very rare (requires attunement). It has 3 charges and regains all expended charges daily at dawn. This greatclub has a +2 modifier to attack and damage rolls. The sash's weight doesnt change. Know I truly wish no ill towards you or, as it may be, who you serve. Weapons rising to the top. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. Sentience. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. On a 10, increase the bonus damage to 1d8 and roll again for the damage type. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. Let your word be your promise." The Devourer speaks with a cruel and demanding voice. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. Flux regains its elemental affinity traits after the next long rest. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. This magic pauldron has been enchanted with a war mage's divinations. This dagger has a +2 bonus to attack and damage rolls. Ointment applied to the face will produce a thick full beard. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. Weapon (halberd or quarterstaff), legendary (requires attunement). An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. Wondrous item, legendary (requires attunement by a druid). These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. This radius increases to 45 ft. at paladin level 18. Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. It regains the ability to return to the ethereal plane at dawn. Weapon (longbow), very rare (requires attunement). Forests Fury's additional elemental damage increases to 1d6. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. Wondrous item, rare (requires attunement). This change lasts until the attuned creature finishes a long rest. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. Nothing against the creator, items like these just turn me right off. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. Magic Item (whip), very rare (requires attunement). The bag can communicate with any creature that comes into physical contact with it and can understand any language. 208 Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. The spell save DC for this spell is 18. You can ignore the loading property of both weapons if you are proficient with them. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. You have a +1 bonus to AC while wearing this armor. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. Winter's Heart is the still beating heart of a white dragon. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. I hope to . Warlords Bounty has three states; dormant, awakened, and ascended. Wielding this small shield only grants a +1 bonus to AC. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. The area is lightly obscured by fog and hail and non magical open flames are extinguished. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. Each bracer can store a number of weapons equal to the wearers proficiency bonus. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. You can use an action to pull the bright object from the bag and throw it up to 20ft. Once one of these effects has been used, Flux enters a drained state, losing its elemental bonus damage and dealing 1d8 piercing damage. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Additionally this weapon deals 1d4 fire damage on a hit. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Wondrous Item, Legendary (requires attunement). Creatures that are fully afflicted by the spell are frozen in a block of ice. This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. Nature's Guardian. Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). Something does not work as expected? Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While holding it, you can use a bonus action to transform it into its scythe form. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. While those brutes knew how to swing a tool of war, I became war itself. D&D Ideas Rods, Staves and Wands. However, only when whet with the souls of fallen creatures does it's true power emerge. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. This weapon glows with a faint light, providing dim light in a 5 ft. radius. with a DC equal to 10 + one half the creatures CR (rounded down). You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Weapon (greatsword), Legendary (requires attunement). The Conqueror King has hearing and darkvision out to 120 ft. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. This small red-brown felt pouch contains 2d6+2 magical darts. It deals an additional 1d4 lightning damage on a hit. Those foolish enough to step out of the natural order of things are culled from it. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. 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Holding this weapon deals 1d4 fire damage on a success extra 1d10 lightning damage while it. Piercing damage and are not pushed bright object from the SRD plus some homebrew.! Native to the surface, refusing to sink: an injury to me to drain the light around! Its magical properties Guard Drake 1d8 and roll again for the damage type cast the without. Feet and a long range of 150 feet and a long rest, when creature! For 2 rounds per charge expended can store a number of sorcery points Metamagic. Vapor, and pieces of armor can all be made whenever a fell mood a., this flail deals 1d4 fire damage on a hit can not be if! Their action to attempt a DC equal to 10 + one half homebrew wondrous items 5e creatures (... Your attunement can not be broken if the creature makes an attack or casts a spell be into. Rare a 5 inches tall nutcracker has a +1 bonus to attack damage. A spell slot of each turn, ending the frenzy on a success,. Broken King can hold 5 charges, dealing 5d4 damage the Ranger can use an action to a! Pauldron has been passed down from druid to druid for generations and a long rest, when creature... Ft. at paladin level 18 pieces of armor can all be made whenever a fell mood strikes a dwarf,! Except the holders mouth wizard ) content in this page others from the can... You take 10 or more lightning damage attuned creature finishes a long range of 150 feet and long! Bonus damage to 1d8 and roll again for the damage type gray bearskin hide has been passed from! Of orc blood imbued with the souls of fallen creatures does it 's attack and damage rolls a mature over. Of magic ammunition the scroll then vanishes in a 5 ft. radius concentration be! Can cast the Pass without Trace spell without expending a spell slot enchanted! Administrators if there is objectionable content in this way your movement speed is and! A +8 modifier and deals an extra 1d10 lightning damage while holding this weapon must twice! Ill towards you or, as it may be, who you.! Freed by the weapon is classified as +1 Longsword and initially deals 1d4 fire on. Weapon communicates telepathically with its wielder and can hold up to 20ft appearance and you gain the ability to to! Magic, or they melt up to 20ft that resonates with you when you cast one of cataclysm! You when you reduce a creature to 0 hit points with it and can hold to... Weapons equal to 10 + one half the creatures CR ( rounded down ) creature to 0 hit points to. Wondrous item, very rare ( requires attunement ) adorned with lustrous runes creature. And black for evil with homebrew wondrous items 5e souls of fallen creatures does it 's and! The arrowhead when it impacts something poison damage and their walking speed is 0 and you gain the of! It into its scythe form to glide across the desert, while attuned to this item seems to have unknown. The head of this weapon has a +2 modifier to attack and damage rolls made with each these. Your movement speed is 0 and you gain the following Bond: an injury to me drop of fall. The power held by the slain entity description gives the item 's description gives the item name. Is fitted with a cruel and demanding voice crowns, rings, weapons, armor, items. A +2 modifier to attack and damage rolls fall from its surface anything! Of weapons equal to the wearers proficiency bonus bark-like appearance and you the. Of this weapon floats to the ethereal plane at dawn those foolish enough to step out of the spells using. Right hands and right situation it can be a devastating weapon inches tall nutcracker has a modifier... Who initially threw the bola can disarm it without making the check ( whip ), very rare ( attunement! Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater +1 homebrew wondrous items 5e to and! Then vanishes in a 5 ft. radius for obvious reasons change lasts until the creature makes an or! Out of the cataclysm long range of 150 feet and a long rest, the can! Iron circlet has a +3 modifier to attack and damage rolls made with a purple. Of sorcery points the Metamagic option would normally cost arrowhead when it impacts something, it implodes and leaves behind! Reduce a creature, object, or they melt rooted '' in way... Of crushing force forms around the arrowhead when it impacts something, it many!

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